Place of Eagles

Wheel of Death Cheese

Delving deep into the mine and fighting its weird occupants, the heroes defeated a Clay Golem and claimed their prize – an ancient artifact known as the Green Dragon Mask. Frobozz studied the item and discovered its ability to control green Dragons, and warned of its immense power.

dragon_mask_460_0.jpgthe real one is even scarier than this one.

After delivering the mask to Afsan’s brothers, a great argument broke out among the elves. Neronvain wanted to wear the mask to control the dragon, while Alagarthas wanted to take the mask and flee back to the Elven Kingdom.

Shawrus ended the argument with a devastating toss of his Cheese Wheel, which knocked the mask out of Alagarthas’ hands, and into Neronvain’s, disrupting the magical circle.

Neronvain’s first act while wearing the mask was to drive his sword into his brother’s chest . His second was to swan dive off of the cave ledge, landing on the back of the soaring dragon below.

With their leader slain and the magical circle broken, the wizards could not handle the magical energies, which began to rip apart the mountainside.

With no choice but to run, the heroes fled down into the mine, to the only route left: a long-sealed door into The Underdark.

Minecraft, Siannodel style


As it turned out, the trap and mad science filled Tomb of Diderius was not the Boron Mine Afsan was seeking.

Travelling down a long-forgotten path towards the real Boron Mine, the heroes crested a rise and gazed down into a rocky valley… filled with an army of hobgoblins.

After a fiery skirmish with a hobgoblin battalion, the heroes crossed paths with Neronvain Siannodel, who was seeking to locate his brother, who had travelled to investigate Afsan’s mine. With Neronvain’s help, the heroes found a secret back entrance to the mine and made their way through a maze of mine carts and tunnels to a rock outcropping, where they found Alagarthas Siannodel and a circle of elven mages. These elves were maintaining a magical barrier keeping the army from entering the mine, wherein laid an ancient magical artifact.

A return to Phandalin

…six months later, Phandalin has grown into a hub of trade and prosperity, attracting prospectors and traders. The gold recovered from the hoard has been used to rebuild and expand the town. As a show of gratitude, Lord Neverember has sent teams of labourers and a platoon of guardsmen to help secure and revitalize the town.

Many new faces attended the midsummer’s Dragon festival, with dancing in the streets and actors pantomiming events from The Battle of Phandalin, including Yorik fighting a mighty green dragon.

Sildar took the heroes aside and offered them Tresendar Manor as a base of operation, expressing his appreciation for all the heroes have done for Phandalin. However, the celebration was interrupted by a mighty shockwave of sound, as if a monstrous horn was blowing somewhere to the south. If you are currently reading this, send your dungeon master the code phrase “phandalin rulez” for a secret bonus, and don’t tell anyone. The source of this sound remains unknown.

Shortly thereafter, the heroes headed south in search of Boron Mine, which Afsan Siannodel had recently purchased on behalf of her family. Upon arriving, they discovered the riddle and trap filled Tomb of Diderius, and bravely investigated.

Old Friends

After a quick skirmish with some Cultists, the heroes began to explore the floating castle.
Minerva discovered that the second-in-command on the floating castle was her old mentor, Philomena .

Philomena extended her hospitality to the heroes, and gave them several details about the cult’s inner workings. She explained her motivation for joining the ‘Cult’ – including the ideas that Tiamat was not real, and that the Cult was a force for revolution that would destroy the corrupt establishment and bring equality to realms.

Philomena also explained that the flying fortress belonged to a cloud giant named Blagothus and his deceased wife, Esclarotta. Esclarotta’s soul was imprisoned in a pendant around the neck of Varram, the White Wyrmlord. Blagothus was therefore being extorted to do the Cult’s bidding.

With the help of Philomena and her understudy Ansil, the heroes ambushed Varram atop his White Dragon, Arauthator. After a bloody battle, Esclarotta’s soul was freed by Ansil, Wyrmlord Varram was killed, and Arauthator was pummeled off the side of the ship by a rage-filled Blagothus.

Showing his gratitude for the release of his wife’s soul, the Cloud Giant offered the heroes a large quantity of the Cult’s gold, and landed them back in Phandalin before taking off to the north.

Taking the Worm

Pursuing Langdedrosa into the caverns below Castle Naerytar, our heroes fought many bullywugs and discovered a shrine to the dragon goddess Tiamat deep in the earth.

This shrine was an apparent Cult laboratory involved with the creation of Dragonborn. People there were strapped down and forced to become hosts for reptilian worms which burst from nearby giant corrupted eggs.

Witnessing this, Tyrus had a psychotic break and joined forces with “The Mother”, an insane priest of Tiamat. Though The Mother and Langdedrosa were defeated, Tyrus fled with the Cultist known as Scallen through a magical portal.

WIth the help of a new ally – Frobozz – the party followed through the portal and found themselves on a mountainside far to the south.
While investigating the nearby village of Parnast, the heroes discovered a castle made of ice. Upon trying to gain entry to the castle, the heroes activated a stone golem guardian – and much to their surprise, the castle began to rise into the sky.


Castle Naerytar

Allying with Snapjaw and his clan of lizardfolk, (and saving a new ally from the Lizard cookpot) the heroes planned an assault on the Cultists’ swamp outpost, Castle Naerytar.

A pitched battle occured in the castle courtyard against bullywugs and cultists led by Langdedrosa Cyanwrath. The heroes were victorious, but Langdedrosa scurried away into the castle dungeon.


Bog's luck

Finally reaching Waterdeep, the heroes dropped off their cart of goods and were quickly diverted northward in pursuit of the Scallen and the cultists’ wagons. Their journey led them to a dank swamp instead of the city of splendors.
Deep into the Mere of Dead Men was a roadhouse work camp for labourers building the road from Waterdeep to Neverwinter. The camp superintendent – a burly half-orc named Bog Luck – was storing the cult’s stolen goods inside a strong room in the roadhouse.

Shawrus slipped some poison mushrooms into Bog Luck’s beer – and with the aid of a sleep spell from Temparus the heroes snuck into the vault, only to find that the goods had been removed in the night through a tunnel in the floor.

Tracking reptilian footprints into the mere, the heroes discovered some crude canoes and took to the water, doing battle with a many-headed swamp hydra along the way.


Shortly thereafter, the heroes happened upon a band of foul frog-like Bullywugs, who were roasting a lizardman alive over a fire pit. After rescuing the lizardman, he introduced himself as Snapjaw, and told the heroes of a castle in the swamp where the Cultists have gathered.

The Open Road

After being tasked with following and investigating the Cult of the Dragon , the heroes joined up with a caravan leaving Neverwinter, headed south to Waterdeep and points beyond. In this caravan were several wagons operated by the Cult, and the heroes fought against their immediate instinct to destroy the Cult members, and attempted to learn all they could about the Cult’s intentions.

After some time on the road, the caravan was waylaid by hobgoblins of The Red Hand, who demanded their “cut of the treasure” from Scallen, the apparent leader of the band of dragon cultists. However, all the hobgoblins received was death after a valiant defense by the heroes.

A short while later, the heroes rescued a badassed dwarf named Ocktar the Conqueror, whom they found buried up to his neck in the middle of the road.

Diverting from the main caravan, the heroes headed for Phandalin, meeting some dangerous Earth Elementals along the way. Once in Phandalin, they delivered the goods from Neverwinter, and rid the town of some unsavoury gamblers at the Stonehill Inn.

The heroes left Phandalin with two strangers; Azbara Jos andJamna Gleamsilver, who joined the caravan, headed to Waterdeep.

Lords of Neverwinter

While waiting to be contacted by The Harpers, the heroes came across a group of guards repairing a breach in the wall. Apparently a creature from the Chasm had broken through in the night and abducted several civilians. The heroes quickly headed in to the ash district and discovered a small boy hiding in an abandoned warehouse. After defeating many ash zombies and a terrible bird-demon, the heroes returned the boy to the city guard.

The heroes met with Lord Dagult Neverember and several of his allies: Remallia “Remi” Haventree and Elia of the Harpers, Ontharr Frume and Aiden Battlesmith of the Order of the Gauntlet, and a mysterious female tiefling.

After listening to the tales of events in Phandalin, Remi shared some knowledge: The attacks were carried out by an organization known as the Cult of the Dragon. The cult had carried out similar attacks all over the sword coast, and The Harpers want to know why.
Lord Neverember informed the heroes that he had been tracking several members of the cult in Neverwinter, and that they were joining a caravan headed out of the city. He asked that the heroes join the caravan to track the cultists and find out where the cult is going, and what their goal might be.

Honor among thieves

Arriving in Neverwinter, the heroes visited the local merchants; many trades were made and items acquired.

Attempts to gain aid for Phandalin from the merchant lord Elden Vargas proved frustrating. After many hours spent in the waiting room, Vargas outright denied any help for the heroes. However, Marlow was approached afteward by a Harper agent named Elia, who promised an audience with Lord Dagult Neverember.

After attempting to track down his old mentor Sancho , Marlow found that the old man had been evicted, with his fortune stolen by the local thieves’ guild: the Dead Rats. After promising aid to a drunk and destitute Sancho, Marlow set out with Tyrus and Shawrus to investigate the thieves guild. Shawrus quickly discovered a meeting – a no holds barred tournament being held in order to recruit new blood to the organization.

The heroes entered the tournament and much blood was spilled – even Marlow and Tyrus had to face each other in the ring. After winning the tournament, Marlow was taken aside by the Dead Rats’ leader, Badar Zil. Upon seeing Sancho’s compass around Zil’s neck, Marlow cleverly distracted and backstabbed the bandit leader, making off with the stolen property and returning it to Sancho.


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